Rules & FAQ

What membership to Daisho Con entails:

Upon acceptance of Membership to Daisho Con, attendees become responsible for their personal liability. Members assume all risks with respect to the dangers incidental to Daisho Con. Membership Badges are required for entry into Daisho Con and must be visible at all times. Membership Badges are non-replaceable, non-refundable, and non-transferable. Acceptance of a Membership Badge constitutes the use of the wearer’s image or likeness in any recording, transmission, or reproduction of Daisho Con for use by Daisho Con or Daisho Con Ltd. Failure to comply with the published rules of Daisho Con, including disruptive or inappropriate behavior, will result in the revocation of Membership and ejection from Daisho Con. If necessary it can result in ejection from Daisho Con. If necessary it can result in ejection from the Convention Center as well as the Kalahari Resort. Daisho Con may deny entry to the Convention Center, any room, any event, and/or revoke membership and eject anyone from the convention at any time for any reason without refund.

General Convention Rules:

  • Follow the Rules and Policies of any specific room or event.
  • Follow requests and directions of Daisho Con Staff, Kalahari Staff, and Security.
  • Do not deface or damage any properly or equipment owned by Daisho Con, any of Daisho Con’s affiliates or the Kalahari Resort and Convention Center.
  • Do not attempt to ride or mount any of the statues located in the Kalahari Resort and Convention Center.
  • Daisho Con, any affiliates of Daisho Con, and the Kalahari Resort and Convention Center are not responsible for personal items. Unattended and lost items will be turned over to the proper authorities.
  • Appropriate attire is required at all times. If you do not wear appropriate attire while in the Convention Center, you may be asked to leave until you can change. Inappropriate attire includes, but is not limited to: Revealing too much skin/parts, use of profanity or language on clothing, tattoos, bare feet, or any attire that is hazardous to the wearer or anyone else attending Daisho Con.
  • Every event room has limited space and seating. Seating is not guaranteed to any person(s). Standing room is allowed only at the discretion of Daisho Con or Kalahari Hotel staff.
  • Lining up is permitted no earlier than 30 minutes prior to any event. Documented disabled persons, staff, on-duty volunteers, and Guests of Daisho Con are not required to stand in line for events.
  • Possession or consumption of alcohol is only permitted in designated location.
  • The legal drinking age in Wisconsin is 21 years of age. Anyone under legal age found drinking or intoxicated will be reported to the Kalahari Resort Convention Center a well as the local Police Department.
  • Smoking, vaping, and e-cigarettes is only permitted within designated location outside the Convention Center.
  • Theft, assault, drug use, and other illegal activities will be prosecuted to the fullest extent of the law.
  • Discrimination and/or harassment of any form will not be tolerated.
  • Any attendee under the age of 13 must be supervised by an adult. Under no circumstance should any attendee under the age of 13 be left with Daisho Con Staff.
  • Do not hinder or obstruct the flow of traffic within the convention area. If you are asked to move by Daisho Con Staff, Security Staff, or Kalahari Staff, you must provide room for those person(s) or immediately vacate the area.
  • Individuals may be asked to remove large or unwieldy bags, props, or other accessories from the Convention Center.

Prop & Cosplay Rules:

Below are our guidelines for cosplay props and weapons. If any member of Daisho staff deems your prop unsafe, you must remove it from the convention space.

NO:

  • Real weapons, functioning or non-functioning
  • Peace bonded, glued, or zip-tied swords or knives
  • Live steel or metal armor, plating, or shields
  • Chemical weapons or explosives
  • Solid or heavy clubs, bats, or metal pipes
  • Large or unwieldy props, unless they can be folded down or disassembled when walking through the con space
  • Laser pointers
  • Air horns
  • Silly string, glitter, confetti, or any other substantially messy substance
  • Ammunition of any kind.
  • Including but not limited to liquids, bullets, airsoft pellets, BBs, arrows, Nerf darts, rubber bands, or foam pellets
  • Potentially dangerous items
  • Rocket Launchers
  • Illegal drugs
  • Illegal anything

YES:

  • Prop firearms with orange tips and no magazine
  • Nerdy T-shirts
  • Awesome cosplays
  • Nerf guns with empty magazines for the Nerf Battle
  • Glow sticks
  • High fives
  • Dancing
  • Singing
  • Nonsense

The bottom line is we are a family-friendly convention and want everyone to have a fun and safe weekend! If you have any questions, don’t hesitate to talk to one of our staff members. Additionally if you see a prop that makes you feel unsafe, please talk to one of our security staff.

Policies:

  • Autographs are not guaranteed for all Daisho Con Attendees.
  • Attendees may not line up for autograph sessions more than 30 minutes prior to the start of the autograph session.
  • Daisho Con Staff may end the line prematurely, at their discretion.
  • Attendees are limited to one item for signing per each guest unless otherwise stated.
  • Some guests may have items for sale to autograph along with the one item per attendee.
  • Photographs are allowed at the discretion of the guest and Daisho Con Staff.
  • Selfies with guests are allowed with the guests approval.
  • Attendees are prohibited from going behind the signing table or having the guest move in front of the signing table.
  • Harassment or heckling of any Guest of Daisho Con is not permitted and will result in immediate revocation of Membership Badge(s) and potential ban from the convention.

Your possessions are first and foremost your responsibility. However, we at Daisho Con understand that sometimes things just get lost, forgotten, or misplaced. The Lost & Found is one of the services provided to help you have a great convention experience. Q: If I find a lost item, where should I bring it? A: to Control Room, also known as Empress. We will document it and store it away safely so the owner can get it later. Ensuring items are returned to their true owners is a top priority for us. Q: If I've lost an item, where should I check to see if it's been found? A: to Control Room! Ask a Daisho Con Staff member in charge of the room and they’ll see if your item has been found. At the very least we’ll take down your information to contact you if the item is found. Q: Who can pick up a lost item for me? A: Only the owner of an item may claim it. We apologize for any inconvenience but it’s the best way to make sure the item makes it safely to the owner. Q: Is there anything I can do to help facilitate things if I've lost my badge? A: You bet! Put your phone number on the back and we’ll call you when it’s been turned in. If you’ve lost your badge and it hasn’t been turned in please see the Lost Badge Policy! Q: How do I reclaim an item I've lost from Control Room? A: We expect you to describe the item. If its a phone know the brand, color, case, etc.. and be able to unlock the lock screen. The description aspect holds true for any lost item you wish to claim. Making sure items make it back to their true owner is a top priority for us. Q: Can I check to see if my item has been found after I've left and returned home? A: Of course! We keep everything in our lost and found for at least 60 days. So if it turns out we found your item, you can contact us to see about working out a solution to have it returned to you. Q: Is Control Room the only place I can go to find my lost items? A: Within the convention space yes. The Kalahari Resort also has a Lost and Found so if you think your item may have been lost in the resort, not the convention space, the main desk in the resort lobby would be the best place to check.

Daisho Con Badges are Daisho Con's property. Badges may not be used by any person(s) other than the original holder. They are non-transferable and non-refundable. They are not to be resold or copied. Daisho Con reserves the right to edit any profane or offensive nicknames recorded on Badges.
Badges must be surrendered to Daisho Con Staff members upon request. Any violators will have their badges revoked and may be asked to leave the Convention Center. If you lose your badge during the course of the weekend, please consult Lost and Found located in Control Room. Daisho Con is not responsible for lost badges and a replacement badge will cost full price. We apologize for any inconvenience. Please keep track of your badge! We recommend writing a phone number on the back of the badge so we can contact you if it's turned in.
Mailed pre-registration Badges cannot be reissued or refunded if not brought to the convention. In this case, a new Badge can be purchased.

  • All Flyer or Signs at Daisho Con must first be approved by Daisho Con Staff.
  • Do not hang, tape, pin, or secure in any fashion any advertisement to the walls, floors, rooms, or ceilings of the Kalahari Resort or Convention Center. If flyers are found they will be immediately removed and the proper authorities will be contacted. If you are found to be hanging flyers or signs in the Convention Center it will result in revocation of Membership and confiscation of Membership Badge(s).
  • Do not move or obscure other flyers or signs. Any use of material without possession of copyright is prohibited.
  • Any use of Daisho Con property including, but not limited to, logos, mascots or likeness, is strictly prohibited unless otherwise approved.
  • Removed flyers or signs will be discarded at the end of the Convention if not reclaimed.
  • Daisho Con Staff may remove flyers or signs for any reason at any time.

Daisho Con is dedicated to providing a harassment-free convention experience for everyone regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age or religion. We do not tolerate harassment of any convention participants in any form. Sexual language and imagery is not appropriate for the convention venue. Convention participants violating these rules may be sanctioned or expelled from the convention at the discretion of the convention organizers.
Daisho Con is a safe place. A safe place is where anyone can relax and be fully self-expressed without fear of being made to feel uncomfortable, unwelcome, or unsafe on account of biological sex, race/ethnicity, sexual orientation, gender identity or expression, cultural background, age, or physical or mental ability; a place where policies guard each person's self-respect and dignity. Daisho Con strongly
encourages everyone to respect others and follow the Convention Rules.

Event & Room Rules:

(For Cosplay Contest rules please visit our Cosplay Contest page)

  • Lineup will take place in front of Main Programming in the Artist Alley. Attendees may line up in advance to the event 30 minutes prior.
  • Anyone is welcome to attend the Rave and Concert! However, no children under the age of 13 are allowed into the Rave or Concert without a parent or guardian. Under no circumstance should any attendee under the age of 13 be left with Daisho Con Staff.
  • Attendees must have their badges visible and on them when entering the Rave or Concert.
  • Due to safety concerns, bags will not be permitted to enter the Rave or Concert. No exceptions. Daisho Con is not liable for your personal items that are left in the Convention Center. Attendees must assume all risks with respect to the dangers incidental to Daisho Con.
  • No food or drinks are allowed in the Rave or Concert. There will be water available in the Rave at all times. The water will be located on a table near the entrance of the Rave and Concert.
  • Props will not be permitted to enter the Rave or Concert. The only exception is Art flow props where they will be checked at the entrance of the Rave before admittance. Those with art flow props must also follow the policies and guidelines already set for props in the convention space. Failure to comply with these rules will result in the ejection from the Rave or Concert.
  • Attendees are not allowed to enter backstage of the Rave or Concert.
  • Glow sticks are permitted to enter the Rave, however there is a restriction to their size. Only glow sticks that are the length of the attendee’s forearm or smaller are allowed into the Rave.
  • All of Daisho Con’s Rules and Policies that must be followed in the convention center must also be followed the Rave. Failure to comply with these rules will result in the revocation of Membership and ejection from Daisho Con.

GENERAL RULES:

  1. Players must sign an Action Room waiver before participating in Daisho Con’s Nerf arena.
  2. No physical contact is allowed (this includes nerf swords or other foam weapons) Shooting another player with a Nerf dart is the only way to eliminate them. If you are interested in melee combat, we welcome you to join us during our daytime action room events.
  3. All individuals in the arena during a match must wear safety goggles while in the nerf arena, including anyone not playing. Do not remove goggles until the match is over and the referee has signaled that it is safe to remove goggles. Outside goggles are allowed, but must first be approved by a Daisho Con Nerf referee.
  4. While eye protection must be worn, please avoid purposeful headshots unless that is the only target available to you.
  5. Avoid “blind firing” (shooting without looking where your Nerf gun is shooting).
  6. Proper footwear (athletic or walking shoes, no open toes) must be worn during Daisho Con Nerf arena events.
  7. Please be aware of and call your hits-referees are mainly there to prevent cheating. Matches will be short and will allow plenty of playtime for all.
  8. Barricades are meant as immobile cover. Please do not tip them over or move them.
  9. Intoxicated play is not allowed. If an attendee appears intoxicated, they will be asked to leave the Nerf arena.

NERF WEAPON RULES:

  1. Players are allowed to bring any of their own Nerf guns capable of firing “streamline,” “Mega,” and “Rival” ammo.
  2. Non-Nerf brand dart blasters are not allowed.
  3. Any guns brought in must be first inspected and approved by a Daisho Con referee before they can be used for play.
  4. Nerf weapons will also be provided in a limited basis by Daisho Con for use during the event.
  5. “Streamline,” “Mega,” and “Rival” Nerf ammo will be provided for use by Daisho Con. No outside darts are allowed.
  6. When bringing your Nerf guns to Action Room, please keep all magazines removed until you enter Action Room.

Attendees violating above rules may be asked to leave the Nerf arena and not be allowed to return.

  • NO food in the Video Game Room. Bottles must have caps and be ON THE GROUND.
  • Rented games and controllers may NOT leave the Video Game Room.
  • You MUST have a badge to enter the Video Game Room.
  • You MUST prove you are the appropriate age to rent M-rated games.
  • NO outside games or controllers. (This does not include hand-helds, fight-sticks, or special needs controllers.)
  • Do NOT change the settings on any piece of equipment or surf the web.
  • NO alcohol, drugs, etc. in the Video Game Room.
  • RESPECT other players by limiting your playtime on popular games.
  • Be careful with the equipment; damage can be cause for removal from the Video Game Room.

GENERAL RULES:

  • Attendees MUST sign a waiver and be run through the rules by Action Room staff before being allowed on the fighting field.
  • Attendees under the age of 18 MUST have a parent/guardian sign a waiver for them. No participants under the age of 14 may participate in field battles.
  • Daisho Con Action Room equipment may not leave the Action Room.
  • Daisho Con Action Room equipment may not be used until a waiver is signed and attendee badge is marked.
  • No storage of personal belongings unless you are currently in the room.
  • Boffer equipment can be left in the room in the personal gear area with permission from staff, but Daisho Con is not responsible for any belongings lost or damaged.
  • Onlookers should not be on the fighting field unless permission is given from Action Room staff.
  • Any age attendee is allowed to fight.
  • Our goals for the Action Room are to BE SAFE and HAVE FUN. Any attendees endangering other people or disrupting the room in any way may be asked to leave by Daisho Con staff.

FIGHTING SAFETY & MANNERS:

  • Absolutely NO hitting in the head or neck.
    • Any contact above the collarbone is incredibly dangerous and strictly forbidden. If an attendee (or staff member) is seen doing this unintentionally on a regular basis or intentionally at all, they will be asked to leave the room.
    • If accidental contact is made, stop and make sure the person is okay. (If they are not okay, NOTIFY STAFF IMMEDIATELY)
  • If the word, “HOLD” is yelled, immediately stop fighting and put a knee onto the floor.
    • “HOLD” signifies that an unsafe situation occurred and must be assessed by staff.
    • Fighters will be told by staff when they can continue fighting.
  • DO NOT put the tip of the weapons into the ground.
    • It can easily break the gear, even doing so once can ruin the weapon beyond repair.
    • If staff sees anyone putting the tip of the weapons into the floor, they will be given ONE verbal warning.
    • After that warning, staff will take the gear away and the offending person will be asked to leave the room.
  • There is NO intentional shield contact.
    • Accidental bumping happens, but no shield bashing, checking, or edging is allowed.
    • Repeated incidents of unintentional shield contact or any intentional shield contact will result in the shield being taken away for a time declared by Action Room Staff, or in extreme cases, removal of the offending person from the room.
  • If a member of Action Room staff or a designated volunteer that is heralding the field at the time says that a fighter has been hit, DO NOT ARGUE. Their word is law.
  • If you feel that someone is cheating, please let staff know immediately so they can assess and solve the situation.
  • Keep hydrated! (There will be water provided)
  • If you feel that ANYTHING is out of the ordinary or unsafe in the Action Room, notify staff right away so it can be resolved.

FIGHTING REGULATIONS:

We follow simplified Belegarth rules, for more information click HERE

  • Fighting is in a lightest-touch style.
    • This means if you feel the hit, you have to take it. There is no minimum hit strength requirement.
    • If the weapon only comes into contact with clothing on a swing or stab, “garb” may be called instead and it does not count as a hit.
  • When a fighter dies on the field, they should immediately say, “Dead,” and/or put their weapon over the top of their head to signify that they are out of battle. The dead fighter should also remove him/herself from the field to stay out of the way of the other fighters.
  • A hit to the torso leads to immediate death.
    • Torso includes the top of the shoulder (from the base of the neck to the shoulder socket), down to the groin and buttocks area and everything in between.
    • Note: Please do not intentionally hit people in the groin.
  • A hit to the arm means that the arm must be put behind the victim’s back.
    • Gear in the deadened arm may be moved to the live hand before being placed behind the back.
    • Getting hit in the same arm twice leads to death.
    • If anything remains in that arm when it is placed behind the back, any contact to that item counts as being in the arm/body and counts as a killing shot.
  • A hit to the leg means that the victim must kneel on that leg.
    • The knee of the dead leg must never leave the ground.
    • The legged fighter may still move around on his/her knees.
    • As long as the good leg’s knee is off of the ground, any hits to the “dead leg” do not count and can be called as “dead leg.”
    • If both knees are on the ground, both can be hit and be counted as a killing blow.
  • Any two limb shots counts as a death.
    • Arm & Arm
    • Leg & Leg
    • Arm & Leg
  • “Hand on weapon” is called on any hit below the wrist (wrist, hand, fingers) on a fighter’s weapon wielding hand. It does not count as an arm shot.
    • Getting hit in a hand without a weapon in it still counts as a hit to the arm and should be treated as such.
    • Note: Please do not intentionally hit people in the hands. It is painful and does you no good in the game.
  • “Foot on ground” is called when anything below the ankle (ankle, foot, toes) is hit while the foot is placed on the ground.
    • Getting hit in the foot while it is in the air counts as a hit to the leg and should be treated as such.
  • On a flat-blade weapon, only hit with the narrow side of the weapon.
    • The flat side of the weapon is much less padded and is unsafe to be hit with.
      • Note: It is a sword, not a paddle.
  • This is an honor-based system.
    • Only the person being hit can say if/when they have been hit, not the person doing the swinging.
    • Note: This is not an invitation to cheat. Take your hits or staff will be forced to remove you from the room.
    • Note: Communication is key. If you feel that you may have hit someone, ask them. The intensity of the room may have given them sensory overload and they may not have noticed or you may not have hit them but their clothing instead. The worst thing you can do is not say anything.

WEAPON RULES:

  • Personal boffer gear can be brought to the Action Room.
  • All personal boffer gear must be checked and OK’d by Action Room Staff.
    • If the gear is not OK’d, it CANNOT be used in the Action Room.
  • All weapons must have a pommel that is large enough to avoid damage to equipment or attendees if accidental contact occurs.
  • All weapons must have sufficient padding along the entire striking surface that the weapon’s core cannot be felt through the foam.
  • All weapons will be tested with a hit test to see if it is safe to be used on the field.
    • If the weapon stings, leaves a lingering pain, or is deemed unsafe in some way, it will fail.
  • All weapons will be tested to be stab legal by a hit test.
    • If the weapon passes all tests other than the stab test, it can be used on the field but cannot be stabbed with.
    • If any weapon that does not pass stab test is seen being stabbed with, it will be removed from the field and the attendee using it will be asked to use Daisho Con equipment.
  • Any weapon can be denied use for any reason determined by Action Room staff and their decision is FINAL.

TOURNAMENT RULES:

  • All Action Room rules must be followed during tournaments unless otherwise stated by staff.
  • No arguing with the staff’s decisions on hits. If a staff member says you’ve been hit, you have been hit.
  • If a weapon tip is seen being put onto the floor, it is an automatic loss for the offending person or team. No exceptions.
  • Be very clear in your communication. (If it hits your clothing, say “garb” loudly enough for all parties to hear.)
  • Any cases of cheating or unsafe behavior will result in the offending person or team being disqualified from the tournament. In extreme cases, the offending player will be banned from future tournaments or removed from the Action Room.
  • Staff reserves the right to remove any person from the tournament for any reason.

  • No alcohol
  • No open beverages or food.
  • Be respectful of other players and staff members.
  • Return borrowed games in their entirety.
  • No excessive yelling or noises.

  • No wet or messy materials in the room (ex. charcoal, calligraphy ink. Nothing that can permanently stain.)
  • Do not take supplies out of the room.
  • Return supplies to their original spot/containers when finished with them.
  • No selling your art. Trades are allowed.
  • Keep art PG-13 or below (no full on nudity, graphic violence, etc.)
  • Be respectful of others. Daisho Con is a safe space that strives to include everyone.
  • No sleep, eating, or storing personal items. Non-alcoholic drinks are allowed.
  • No canoodling, sexy-times, making kissy-face, etc.
  • Playing music is allowed but it should be kept at a respectful volume so as not to disturb others. We will play soft music as a way to relax.
  • In general please leave the space as clean and well organized as it was when you arrived so that everyone can enjoy the art room.